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Thank you for purchasing my BungeeSystem's.

ColorCodes are always defined with a & character. A list of possible ColorColdes can be found here. Please use the CHAT CODE column from the displayed table and replace the § character with the & character.

If you downloaded the BungeeSystem and started the server, you should now have created a folder called BungeeSystem in your plugins folder. Now open this folder and edit the config.yml.

Enter license

Add your private license in the config.yml. If you don't have one yet, open a support ticket on my discord server.

Why do I need a private license? The answer is here

license: ""

Datenbank

Set the database type in config.yml.

MySQL

Set database: "mysql" to store your data in a MySQL database. You can access the data across servers. To connect to MySQL database open the file mysql.yml and enter your MySQL data.

mysql.yml
mysql:
  HOST: localhost
  PORT: '3306'
  DATABASE: database
  USER: root
  PASSWORD: password

Config

Set database: "sql" to store your data locally on the server. This data can then only be accessed by this one server. For this purpose the plugin creates a folder named database in the plugins folder. In this folder the database file database.db will be created.

Default language

With LanguageAPI

If you have my LanguageAPI for BungeeCord, you can omit the defaultLanguage: "english" item, since the player's language is managed through it. Just make sure that you have set all messages in the languages that are set in the config.yml of the LanguageAPI.

single-file-system

For example, if you support English, German and Spanish, in this case you will have to copy the messages to e.g. English and paste it at the end of the file and translate each language.

multi-file-system

Just like with the single file system you only have to copy the english.yml file and change it to the name of the language. In the example with the spanish language to español.yml. (If you have set the language as español in the config.yml of the LanguageAPI).

Otherwise have a look at the language setting in LanguageAPI. Click here

Without LanguageAPI

But if you didn't buy my LanguageAPI, you can set the default language of the BungeeSystem under defaultLanguage: "english". This means that every player gets all messages of the plugin in this language.

Servername

Under the item servername: "yourserver.com" you can enter the name/domain name of your network. This name will be used by some modules.

Modules

Here you can find a list of all modules that are included in the BungeeSystem. On the next pages you will find more information about each module.

  • Auto broadcast

  • Broadcast

  • Chat

  • CloudNet

  • Discord Bot

  • FriendSystem

  • Joinme

  • Jumpto

  • Lobby

  • motd

  • Move

  • MSG

  • OnlineTeam

  • OnlineTime

  • Party

  • Ping

  • Pull

  • Punishment System

    • Ban

    • Mute

    • Other

    • Report

  • Teamchat

You can enable or disable each module individually. For example, if you already have a friends system, you can leave the friend: false setting in config.yml set to false. Each module is turned off (disabled) by default.

Options

In the options section you can set certain things for each module.

Default configuration

config.yml
# The standard license is only valid for 7 days. Please request your private license on my Discord (link: https://discord.gg/pnXAbH4DtT).
# You have to present your bill to prove that you bought the LanguageAPI.
license: ""

# Insert "mysql" to use mysql (cross-server access) or insert "sql" to use local database (only local servers have access)
database: "mysql"

# if LanguageAPI NOT enabled, what is the default-Language for this system (LanguageAPI by HerrTechniker)
defaultLanguage: "english"

# set her your server name. That can be displayed for example on the ban-/kick screen.
servername: "yourserver.com"

# prefix of the bungeesystem
prefix: "&7[&6BungeeSystem&7]&r"

# gave a player full rights of the BungeeSystem to execute every command (recommended for the owners)
permission: "bungeesystem.*"

# if you have the permission (see above) you will get an ingame message that a new update is released
updater: false

# Here you can enable every single module, that the BungeeSystem support
modules:
  autoBroadcast: false
  broadcast: false
  chat: false
  cloudnet:
    v3: false
  discord: false
  friend: false
  joinme: false
  jumpto: false
  lobby: false
  motd: false
  move: false
  msg: false
  onlineteam: false
  onlinetime: false
  party: false
  partychat: false
  ping: false
  pull: false
  punishment:
    ban: false
    kick: false
    mute: false
    report: false
  teamchat: false

# Here you can edit every setting from a module
options:
  broadcast:
    prefix: "&7[&6Broadcast&7]&r"
    permission: "bungeesystem.broadcast.use"
    aliases:
      - "bc"
  chat:
    prefix: "&7[&fChat&7]&r"
    permission: "bungeesystem.switch.chat"
    # you can read every chat message on every server except for the ingame-chat. This chat is only readable on the server where the player is
    ingameChatName: "ingame"
    chats:
      - "bedwars"
      - "skywars"
      - "gungame"
      - "mlgrush"
    aliases: []
  cloudnet:
    teamGroups:
      - "Owner"
      - "Admin"
      - "Moderator"
      - "Supporter"
      - "Developer"
      - "Builder"
  discord:
    prefix: "&5Discord &8|&r"
    # permission to execute '/link <user id>'-command and '/verify <code>'-command
    permission: "bungeesystem.discordverify.use"
    # using webhook for the chat messages in discord instead of the bot. The message from the bot is everytime as an embed (recommed)
    usingWebhook: true
    # should be the message in an embed (for the webhook).
    usingEmbedForWebhook: false
    # if enabled and the module chat also then the Discord channels are added to the channels of the chat module
    switchChat: false
    # if enabled all attachments will be ignored.
    # If disabled the player will get a message that a user send a video or an image that can not be displayed in the minecraft chat.
    ignoreAttachments: false
    # set a time which effect the synchronisation between minecraft and discord.
    # That means every x seconds the system will look if their a new player that linked minecraft with discord and it will sync roles and other stuff.
    # sync time in seconds (default = 600 seconds => 10 minutes)
    syncTime: 600
    # When the synchronisation is finished, should the player receive a message or not (true = the player receives a message)
    syncMessage: false
    # set a time which effect the synchronisation between minecraft and discord.
    # That means every x seconds the system checks if the player still has the same permissions.
    # If not, the rank is removed from Discord and reassigned to the rank the player has in Minecraft.
    # sync time in seconds (default = 1200 seconds => 20 minutes)
    repeatSyncTime: 1200
    aliases:
      link: []
      unlink: []
      verify: []
      discord: []
  friend:
    prefix: "&7[&9Friends&7]&r"
    jumpToMessage: true
    # permission ; max Requests
    # -1 = unlimited
    defaultRequests: 100
    maxRequests:
      - "bungeesystem.friends.requests.150;150"
      - "bungeesystem.friends.requests.256;256"
      - "bungeesystem.friends.requests.unlimited;-1"
    # permission ; max Friends
    # -1 = unlimited
    defaultFriends: 100
    maxFriends:
      - "bungeesystem.friends.friends.150;150"
      - "bungeesystem.friends.friends.256;256"
      - "bungeesystem.friends.friends.unlimited;-1"
    # if cloudnet v3 is enabled, please insert the cloudnet task, if not insert server names
    # if player connect to this server/task, all friends will get the switch message. if the message is enabled with the friend toggleswitch command
    whitelist:
      - "BedWars4x1"
      - "BedWars4x2"
      - "BedWars4x4"
      - "MLGRush"
      - "GunGame"
    aliases:
      - "freunde"
      - "freund"
      - "friends"
  joinme:
    prefix: "&7[&6JoinMe&7]&r"
    permission: "bungeesystem.joinme.use"
    permissionCooldown: "bungeesystem.joinme.cooldown"
    switchServerMessage: true
    availableSelfSetting: false
    # how long is the joinme available in seconds
    available: 20
    # the global delay (in seconds) for the next joinme (-1 for disable)
    globalCooldown: 10
    # the delay for the player (in seconds) for the next joinme (-1 for disable)
    defaultCooldown: 30
    whitelist:
      - "BedWars4x1"
      - "BedWars4x2"
      - "BedWars4x4"
      - "MLGRush"
      - "GunGame"
    aliases:
      - "jm"
  jumpto:
    prefix: "&7[&3JumpTo&7]&r"
    permission: "bungeesystem.jumpto.use"
    switchMessage: true
    aliases:
      - "jump"
  lobby:
    prefix: "&7[&6System&7]&r"
    switchMessage: false
    aliases:
      - "hub"
      - "leave"
      - "l"
  msg:
    prefix: "&6MSG &7|&r"
    aliases: []
  motd:
    maintenance:
      permission: "bungeesystem.maintenance.use"
      aliases:
        - "wartung"
  move:
    prefix: "&7[&dMove&7]&r"
    permission: "bungeesystem.move.use"
    aliases: []
  onlineteam:
    prefix: "&bTeamonline &7|&r"
    countOfTeamGroups: 6
    teamGroups:
      1:
        name: "&4Owner"
        permission: "bungeesystem.onlineteam.owner"
      2:
        name: "&cAdmin"
        permission: "bungeesystem.onlineteam.admin"
      3:
        name: "&1Moderator"
        permission: "bungeesystem.onlineteam.moderator"
      4:
        name: "&9Supporter"
        permission: "bungeesystem.onlineteam.supporter"
      5:
        name: "&bDeveloper"
        permission: "bungeesystem.onlineteam.developer"
      6:
        name: "&2Builder"
        permission: "bungeesystem.onlineteam.builder"
    aliases:
      - "ao"
      - "adminonline"
  onlinetime:
    prefix: "&7[&bOnlineTeime&7]&r"
    show:
      seconds: true
      minutes: true
      hours: true
      days: true
      years: true
    aliases:
      - "ot"
  party:
    prefix: "&7[&5PARTY&7]&r"
    switchServerMessage: true
    # if cloudnet v3 in modules-section enabled, please enter the tasks where the party members do not connect with the party leader
    whitelist:
      - "BedWars4x1"
      - "BedWars4x2"
      - "BedWars4x4"
      - "MLGRush"
      - "GunGame"
    # the value of default Members has a minimum of 2. By another unsupported value an error message will send with "Info defaultMembers error"
    defaultMembers: 8
    maxMembers:
      - "bungeesystem.party.members.16;16"
      - "bungeesystem.party.members.32;32"
      - "bungeesystem.party.members.unlimited;-1"
    aliases:
      - "p"
  partychat:
    prefix: "&7[&5PartyChat&7]&r"
    aliases:
      - "pc"
  ping:
    prefix: "&7[&9Ping&7]&r"
    permission: "bungeesystem.ping.use"
    aliases: []
  pull:
    prefix: "&7[&bPull&7]&r"
    permission: "bungeesystem.pull.use"
    aliases: []
  punishment:
    ban:
      prefix: "&7[&6BanSystem&7]&r"
      autoBan: false
      # how many points for permanent ban
      permanent: 100
      autoBanOperatorName: "AutoBanSystem"
      autoBanOperatorUUID: "00000001-0001-0001-0001-000000000001"
      autoBanReason: "auto ban"
      banReasons: 6
      infoMessageOther: true
      webhook: false
      aliases: []
    reduceBan:
      prefix: "&7[&6BanSystem&7]&r"
      infoMessageOther: true
      webhook:  false
      aliases: []
    tempBan:
      prefix: "&7[&6BanSystem&7]&r"
      infoMessageOther: true
      webhook: false
      aliases: []
    unban:
      prefix: "&7[&6BanSystem&7]&r"
      infoMessageOther: true
      webhook: false
      aliases: []
    banPoints:
      prefix: "&7[&6BanSystem&7]&r"
      aliases: []
    # check command only activated, if ban or/and mute module is activated
    check:
      prefix: "&6Check &8|&r"
      aliases: []
    history:
      prefix: "&6History &8|&r"
      aliases:
        - "h"
    kick:
      prefix: "&6Kick &8|&r"
      webhook: false
      aliases:
        - "k"
    mute:
      prefix: "&7[&6MuteSystem&7]&r"
      autoMute: false
      # how many points for permanent mute
      permanent: 100
      autoMuteOperatorName: "AutoMuteSystem"
      autoMuteOperatorUUID: "00000002-0002-0002-0002-000000000002"
      autoMuteReason: "auto mute"
      muteReasons: 4
      infoMessageOther: true
      webhook: false
      aliases: []
    reduceMute:
      prefix: "&7[&6MuteSystem&7]&r"
      infoMessageOther: true
      webhook: false
      aliases: []
    tempMute:
      prefix: "&7[&6MuteSystem&7]&r"
      infoMessageOther: true
      webhook: false
      aliases: []
    unmute:
      prefix: "&7[&6MuteSystem&7]&r"
      infoMessageOther: true
      webhook: false
      aliases: []
    mutePoints:
      prefix: "&7[&6MuteSystem&7]&r"
      aliases: []
    report:
      prefix: "&7[&cReport&6System&7]&r"
      teamInfoMessage: true
      webhook: false
      aliases:
        - "r"
    reports:
      prefix: "&7[&cReport&6System&7]&r"
      aliases: []
    permissions:
      ban: "bungeesystem.punishment.ban"
      banPoints: "bungeesystem.punishment.banpoints"
      unban: "bungeesystem.punishment.unban"
      mute: "bungeesystem.punishment.mute"
      mutePoints: "bungeesystem.punishment.mutepoints"
      unmute: "bungeesystem.punishment.unmute"
      check: "bungeesystem.punishment.check"
      history: "bungeesystem.punishment.history"
      kick: "bungeesystem.punishment.kick"
      reduceBan: "bungeesystem.punishment.reduceBan"
      reduceMute: "bungeesystem.punishment.reduceMute"
      tempMute: "bungeesystem.punishment.tempMute"
      tempBan: "bungeesystem.punishment.tempBan"
      # to report a player (player permission)
      report: "bungeesystem.punishment.report"
      # to see the reports and check them (team permission)
      reports: "bungeesystem.punishment.reports"
      punishmentBypass: "bungeesystem.punishment.punishmentbypass"
  teamchat:
    prefix: "&7[&5Teamchat&7]&r"
    permission: "bungeesystem.teamchat.use"
    aliases:
      - "tc"

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