Mute

Mute a player so that he cannot write messages in the chat

config.yml

Prefix

The prefix is used by default for each message. It can be set in the message files at the beginning of each message. To set it simply write %prefix% (placeholder). This will then be replaced by the system with the prefix entered in config.yml.

prefix: "&7[&6MuteSystem&7]&r"

permanent

Here you can enter how many Mute Points a player needs to be permanently muted.

# how many points for permanent ban
permanent: 100

autoMuteOperatorName

Here you specify the name that will be displayed on the mute screen when the player is muted for having too many Mute points.

autoMuteOperatorName: "AutoMuteSystem"

autoMuteOperatorUUID

Here you specify the UUID of the above operator name.

autoMuteOperatorUUID: "00000002-0002-0002-0002-000000000002"

autoMuteReason

Here you specify the reason when the player is automatically muted by the system.

autoMuteReason: "auto mute"

muteReasons

Here you enter how many mute reasons you want to define. You can change these in the message files.

muteReasons: 6

infoMessageOther

Here you can specify whether the team members of your network should receive a message when a player is muted.

infoMessageOther: true

Aliases

You can also define so-called aliases that you can enter instead of /mute. For this you simply add further points under the point aliases.

aliases: []

Default configuration

punishment:
  mute:
    prefix: "&7[&6MuteSystem&7]&r"
    # how many points for permanent mute
    permanent: 100
    autoMuteOperatorName: "AutoMuteSystem"
    autoMuteOperatorUUID: "00000002-0002-0002-0002-000000000002"
    autoMuteReason: "auto mute"
    muteReasons: 4
    infoMessageOther: true
    webhook: false
    aliases: []

Command

Syntax

/mute <player> <id>

Last updated